Mausoleum Guardians

Game Components

Construction Cards (24 cards):

Base (6 cards): Essential part of the Mausoleum construction. Collecting this card is necessary to complete a set.

Columns (6 cards): Structural element of the construction. Collecting this card is necessary to complete a set.

Pyramid (6 cards): Represents the top of the construction. Collecting this card is necessary to complete a set.

Statues (6 cards): Decorative ornament of the Mausoleum. Collecting this card is necessary to complete a set.

Function: Players must collect one card of each type (Base, Columns, Pyramid, Statues) to complete a construction set. Each complete set is worth 8 points. If a player completes two sets, they receive a 4-point bonus.

Character Cards (12 cards):

Mausolo (3 cards): When played, this card doubles the points of a complete set (valid once per game).

Artemisia II (3 cards): When played, allows the player to draw three cards on their turn instead of one.

Architects (3 cards): When played, protects the player against event cards that destroy parts of the construction.

Sculptors (3 cards): When played, protects the player against event cards that steal cards from their hand.

Function: Character cards offer special abilities that can be used to gain extra points, protect your constructions, or gain strategic advantages during the game.

Event Cards (8 cards):

Earthquake (2 cards): When played, forces an opponent to discard a construction card from their area.

Invasion (3 cards): When played, allows the player to steal a construction card from an opponent's area.

Archaeological Discovery (3 cards): When played, allows the player to draw a card from the discard pile.

Function: Event cards cause negative effects on opponents, such as destroying parts of the Mausoleum, stealing cards, or allowing recovery of discarded cards.

Action Cards (8 cards):

Exchange (3 cards): When played, allows the player to exchange a card from their hand with one from an opponent.

Theft (3 cards): When played, allows the player to steal a card from an opponent's hand.

Protection (2 cards): When played, protects the player against the next negative event directed at them.

Function: Action cards offer strategic options for exchanging cards, stealing cards from opponents, or protecting against negative effects.

Number of Cards in Hand

Each player starts the game with 5 cards in hand.

The maximum number of cards allowed in hand at any time is 5. If a player has more than 5 cards at the end of their turn, they must discard down to the limit.

How to Play

Setup:

Shuffle all the cards and deal 5 cards to each player.

Place the draw pile in the center of the table.

Decide who will go first.

Player's Turn:

At the beginning of their turn, the player must draw 1 card from the deck.

The player may then choose to play 1 card from construction, character, event, or action.

If they play a construction card, it must be placed in their play area.

If they play a character card, the special effect occurs immediately.

If they play an event or action card, the effect happens immediately, and the target (another player) must respond if they can defend.

After playing a card, the player passes the turn to the next.

End of Turn:

The player can have no more than 5 cards in hand at the end of their turn. If they have more, they must discard down to 5.

Objective:

The objective is to complete construction sets (Base, Columns, Pyramid, Statues) and use character and action cards to protect your sets or attack other players.

Each completed set is worth 8 points, and if a player completes two sets, they earn a 4-point bonus.

Using character abilities at the right time can double points or provide strategic advantages.

End of Game:

The game ends when the draw pile is exhausted, and all players have no more actions to take.

All players count their points based on completed sets, characters, and events used.

Victory Condition

The game ends when the deck is exhausted and all players have no more actions to take. Players then count their points:

Each complete construction set: 8 points.

Multiple sets: 4-point bonus.

Characters with used abilities: Additional points as described.

The player with the most points is declared the winner.

Tiebreaker Criteria

Final Tie: If the tie persists in all the above conditions, the tied players share the victory.

Number of Complete Sets: The player with the most complete sets wins.

Character Points: If the tie persists, the player who used the most different characters wins.

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